![]() Most parts have been upgraded to use Unity5's new PBR lighting model for more subtle, nuanced lighting.Enhanced ocean water surface shader in Kerbin, Eve and Laythe, greatly reduces visible tiling, and looks much more watery.Part highlighting now respects F2 (hide UI).Sped up cheat menu delays, and made them autohide cheat menus if held down twice as long.Update community link in main menu to point directly to new forum.Tweakables get locked along with Events.Date/time formatting is now in a replaceable interface and can be customized by mods.Auto-warp (eg, warp to point in orbit and warp to next morning) can be canceled via the GUI (warp triangles or next morning button).All ModuleResource entries now print the same way, offer additional flexibility there for printing (non-default units, SI prefixes). ![]() Astronaut complex and editor action group part names now display the title, rather than the internal part ID.Fix craft thumbnail saving for special characters.Fix some bugs with building unlock abilities text.The tooltip on the EVA button is now much more verbose if there is a problem.Landing gear button detects state of landing gear/legs during rollout (no gear or all gear up, and the light will be off).Action group cluster buttons (gear, lights, sas, rcs) disable with loss of control source (probe without EC, empty pod, etc).Fix negative funds/science, display bugs with strategies affecting costs.Fix altitude tumbler saturation when under physical warp.Fixed IVA atmosphere gauges to match the UI gauge.Part Temperature gauges reworked and given new graphics.Crew Portraits in flight scroll smoothly, allow tweaking how many are displayed at once, show extra crewmember info on hovering.Completely revised MapView icons implementation for a much cleaner and faster solution that is much more expandable and robust.Map View orbit splines now fade gradually towards the trailing side to indicate orbit direction.The map view splines have been significantly overhauled, massively increasing performance on map view.Removed expensive render-texture driven rendering scheme from before, expect performance increases everywhere.All UI components and graphics have been improved or reworked to look and feel as they did before.The game UI has been completely rebuilt from the ground up on Unity's new native UI system.KSP now runs on Unity5, a massive upgrade from Unity4.1.20 Miscellaneous Improvements & Fixes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |