The pcsx2 wiki for game is in need of serious attention and updates. Should post it on wiki anyway, one can use those settings to just get past that part of the game and then put it back to defaults. I think the tradeoff of some slight graphical/audio glitches instead of game-breaking glitches involving geometry are probably acceptable. At any rate, it's not a fix I would use for the entire game, I believe only Myna had the problem with characters flying into the air, so I would only change the clamping settings in that part of the game. The cutscene when the party leaves the item shop after getting the Miner ID card has some flickering and some audio pops, but otherwise works fine. I've noticed the train texture get glitchy, but it seems to be entirely graphical, jumping on it makes it appear normal again.Ģ. It wasn't impossible but it sure was annoying going through Vedan like this.ġ. A save state just before the glitch hits seems to work as normal too. I don't know yet if this will save me long term but the area where I always get hurled in the air lets me progress normally. I hope this will be helpful to anyone playing this game, and I'm going to keep playing to make sure it's not game-breaking. Only that particular set of changes prevented the characters from flying into the sky when the train approached. The settings that need to be changed to avoid the glitch are: Now, I haven't tested this thoroughly, so I'm going to keep playing and make sure that it doesn't break anything else, but I encourage others to try as well. So what I did was make a save state right before the game would shoot the players up in the air, and I tried all sorts of variations of settings to see if anything can help, and I actually found a setting that seems to work! I've tried various solutions others have recommended, regarding the microVU rounding modes, etc, none of which were successful. What happens is when the train on Myna (Vedan) hits a certain part of the level geometry, it sends the characters up into the air, out of bounds into the skybox, making it impossible to land again and continue the game. I was playing through Rogue Galaxy, and I ran into the same glitch that has been reported before.
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