There is still a few more sections id like to update - like my X3 mod area. I dont plan on re-working the X-Rebirth site, since this use in-game files to populate the database - a half-way solution, I know but still is a lot easier to update than building a database. So now finally the database has been removed for all x-sites apart from X-Rebirth. I know the X2 and X3 sites arent heavily used areas any-more, but I wanted to update them. The X2 and X3 sites use my newer design sector maps too. The new map also shows sectors containing mines, pirate bases, equipment docks and shipyards, with a little icon at the bottom right of the sector box. This has been rolled out to X2, X3, X3TC and X3AP sites. Addeddate 00:52:46 Identifier X3REUNIONSECTORMAP Identifier-ark ark:/13960/t8nd0dj5k Ocr ABBYY FineReader 11.0 Pages 1 Ppi 600 Scanner Internet Archive Python library 0.9. This download modifies your game and is not officially supported by Egosoft. The cockpits added are mainly those from X², but for Argon ships 8 new cockpits have been designed and included. This is the 'Callback Mod' by Imp.- which adds visible cockpit interiors to ships. So I wanted to build a new map using standard HTML. 24.Jul.07 X³: Reunion Universe Maps - High Quality 7.6 MB - 10.8 MB. Flash itself isnt supported that well by browsers nowadays. The reason for this is that they used flash. This should be completed now - so now the X2, X3, X3TC and X3AP sites all use in-game files now, but I have still some minor things to fix.ĭuring the process however I noticed the universe maps werent showing correctly. They both had their own challenges, X2 being very old and X3 require more sections (lasers, missiles, shields, wares, etc.). So just recently ive been working on X2 and X3 sites, making them use in-game files too. Those two sites still relied on the old method, the database. The X3TC and X3AP sites were changed over, but the X2 and X3 sites werent. The X-Tended Mod Released 2008 Futuristic Sim The X-Tended Mod is a large addition to the existing X3:Reunion universe and is the only major mod (as of the 26th May 2010) that. Adding ships, weapons, sectors, missions, effects, and. X3 REUNION Addeddate 00:52:31 Identifier X3REUNION Identifier-ark ark:/13960/t3gx8rp87 Ocr ABBYY FineReader 11.0 Pages 44 Ppi 150 Scanner Internet Archive Python library 0.9.1. So started the process of changing the x-sites to use in-game files. The XTended mod features all new, original content created in the original spirit of X3: Reunion. This was time-consuming process and often lead to inconsistencies, due to how hard it was to create. In the past those sites relied on a database that I built up from various resources. A long time ago I started the process of converting how the X-sites get their data. It's such a tedious job to have to fly to different places in different sectors just to get the right gear, and by the time you come to outfit your second or third ship with gear, you realize you need to find yet another station as the one you used is now out of the supplies you need.Its awhile since ive done any updates to the X-sites (X2, X3, X3TC, X3AP), but just recently I had some extra time. The guide i followed to create a ship using script shows how to do so with Defeault Wares, which is fine, until you check loadouts and notice that some of those ships aren't all equipped the same, even though the command in the script said to add default wares, some ships will have one or two (sometimes more) weapons missing, while still having weapons, some are missing and you only catch onto this when in combat and see that they're not firing at full capacity as others are. Right now Im working with an Excel file building up the data, but that takes a lot of time. I know how to create a ship using the script, i also know how to add wares to those ships, however, i don't know how to create a ship which comes ready with particular wares preinstalled. Im wondering if theres an on-line traders database (for this and other X-Universe games) with all stations and what they buy & sell.
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